|   | (RoboCup)   |   | |
| Dynamic Languages RoboCup Simulation LeagueCompetition | |||
| 
 | (Call-for-Robots) | 
 | |
|   | |||
| OVERVIEW | |||
|   | |||
| We are
  pleased to announce that in conjunction with the RoboCup Federation the 1st
  annual Dynamic Languages RoboCup Simulation League Competion.   The
  RoboCup Federation competions are an academic endeavor to further the state
  of the of the art in the fields of multi-agent systems and artificial
  intelligence.   The purpose
  of the Dynamic Languages RoboCup Simulation League Competion is to help
  create and establish free dynamic language based client templates and
  libraries and to ultimately involve a greater number of dynamic language
  based clients in the actual simulation league competions.   A basic dumb
  client can be implemented in approximately two days! | |||
|   | |||
| RULES FOR PARTICIAPTION | |||
| 1. All
  submitted clients should adhere to the official rules and guidelines
  established by the RoboCup Simulation League Committee.   2. All
  clients should be written from scratch and interact directly with the Soccer
  Server. Submitted clients should not exploit the existing C, Java & Perl
  libraries which allow you to program and implement your client at a higher
  level of
  abstraction.    3.
  Clients will only be accepted in the following languages:      LISP    Scheme    ML     Dylan    Smalltalk    Haskell    Logo   Participants are welcome to use *any* free or commercial version or implementation of these languages. If you are not sure if your favorite language or implementation qualifies, please do not hesitate to ask.   4.
  Participants should feel free to examine the existing free clients for
  examples on how to implement a soccer client. These are available for
  download from the RoboCup Simulation League website. See the
  "Resources" section below for the relevant links.   5.
  Participants will be required to submit the source code that implements their
  clients prior to the competition.   | |||
|   | |||
| RESOURCES | |||
| The official
  website of the RoboCup Federation is:       The
  official website of the 2002 RoboCup Simulation League is:   http://www.uni-koblenz.de/~fruit/orga/rc02     Information
  about the Robocup Soccer Simulator can be found at:   http://sserver.sourceforge.net/     The
  official RoboCup soccer simulator, the soccer simulator manual
  and sample client templates can be dowloaded from:   http://sserver.sourceforge.net/downloads.html   | |||
|   | |||
| DEADLINES | |||
| Client
  Submission Deadline: October 15th 2002.   Please
  notify Raymond de Lacaze (delaray@hotmail.com) of your intention to
  participate at your earliest convenience | |||