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(RoboCup) |
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Dynamic Languages RoboCup Simulation LeagueCompetition
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(Call-for-Robots) |
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OVERVIEW
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We are
pleased to announce that in conjunction with the RoboCup Federation the 1st
annual Dynamic Languages RoboCup Simulation League Competion. The
RoboCup Federation competions are an academic endeavor to further the state
of the of the art in the fields of multi-agent systems and artificial
intelligence. The purpose
of the Dynamic Languages RoboCup Simulation League Competion is to help
create and establish free dynamic language based client templates and
libraries and to ultimately involve a greater number of dynamic language
based clients in the actual simulation league competions. A basic dumb
client can be implemented in approximately two days! |
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RULES FOR PARTICIAPTION |
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1. All
submitted clients should adhere to the official rules and guidelines
established by the RoboCup Simulation League Committee. 2. All
clients should be written from scratch and interact directly with the Soccer
Server. Submitted clients should not exploit the existing C, Java & Perl
libraries which allow you to program and implement your client at a higher
level of
abstraction. 3.
Clients will only be accepted in the following languages: LISP Scheme ML Dylan Smalltalk Haskell Logo Participants are welcome to use *any* free or commercial version or implementation of these languages. If you are not sure if your favorite language or implementation qualifies, please do not hesitate to ask. 4.
Participants should feel free to examine the existing free clients for
examples on how to implement a soccer client. These are available for
download from the RoboCup Simulation League website. See the
"Resources" section below for the relevant links. 5.
Participants will be required to submit the source code that implements their
clients prior to the competition. |
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RESOURCES |
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The official
website of the RoboCup Federation is: The
official website of the 2002 RoboCup Simulation League is: http://www.uni-koblenz.de/~fruit/orga/rc02 Information
about the Robocup Soccer Simulator can be found at: http://sserver.sourceforge.net/ The
official RoboCup soccer simulator, the soccer simulator manual
and sample client templates can be dowloaded from: http://sserver.sourceforge.net/downloads.html |
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DEADLINES |
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Client
Submission Deadline: October 15th 2002. Please
notify Raymond de Lacaze (delaray@hotmail.com) of your intention to
participate at your earliest convenience |
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